Dark Souls 3 How to Summon Again When You Die

Sis Friede is a Boss enemy in Dark Souls 3. She is role of the Ashes of Ariandel DLC. This Nighttime Souls three Sister Friede Guide features locations, strategies and videos on how to defeat Sister Friede easily, also as tips, weaknesses, trivia and lore notes for the Sis Friede boss.

Sister Friede is dressed in nun'south wearable and wields a scythe when fighting the player. She fights alone in the outset and third phase of the boss fight and aslope Father Ariandel, a hulking figure that attacks with a big bowl, in the second. Rather than having two split up healthbars, Friede and Ariandel share a healthbar when fighting together.

Players might not have much trouble staying alive during the fight, but they may accept difficulties in finding opportunities to counterattack due to how aggressive Sis Friede tin can be. Players can summon the Slave Knight Gael for aid, although he will only appear later on Phase 1. His summon sign is in the same room as the church bonfire, to the left of the staircase. It is highly recommended to summon him, as he will brand Phases 2 and 3 much easier to beat. It should be noted that defeating Demon Prince in the The Ringed City DLC first will disable this summon.

Subsequently defeating Blackflame Friede, speak with Corvian Settler near the Corvian Settlement blaze to receive a Titanite Slab. If y'all want to first The Ringed City DLC before reaching Kiln of the First Flame, killing her is the only way to practice so. A special blaze appears later the fight with her which leads straight into the DLC.

Bosses are unique and challenging Enemies that driblet Boss Souls capable of being transformed into powerful Weapons, Spells, and Items for the actor.

Dark Souls 3 Sis Friede Location

Where to find Sis Friede in Dark Souls 3?

  • Ariandel Chapel, as a non-hostile NPC. Run into the Sister Friede NPC page for full dialogue and information. Speaking with her earlier initiating the dominate fight will earn you the Chillbite Band.

Sister Friede Drops

What exercise yous get from defeating Sister Friede in Dark Souls 3?

  • Souls: NG (72,000) | NG+ (144,000) | NG++ (158,400) | NG+iii (162,000) | NG+4 (172,800) | NG+5 (176,400) | NG+vi (180,000) | NG+7 (183,600)
  • Co-op Souls: NG (18,000) | NG+ (36,000)
  • Other: Soul of Sis Friede,
  • Titanite Slab: starting time time after completing the second phase of the fight. Tin only exist obtained once per NG wheel.

Sister Friede Notes & Tips

What should y'all know about fighting Sister Friede in Dark Souls 3?

  • Solo fight during 1st and 3rd Phases. During 2nd phase, she shares health with Father Ariandel.
  • Parryable: Yes
  • Friede's attacks deals Slash Damage or Magic Damage, and also cause Frostbite.
  • Friede can be parried and backstabbed. Besides, some attacks can plough her over or send her flying.
  • During Phase 2, Sis Friede volition no longer try to perform critical strikes, only will occasionally try to heal instead.
  • Lothric Warbanner weapon art aggravates Friede, resulting in a liberal use of her dash (equally long as the vitrify is active), including often dashing straight into the player, thus making the fight more difficult. This works mostly in the first and tertiary phase; in the 2nd phase it is much less notable.

Father Ariandel Notes & Tips

What should you know well-nigh fighting Father Ariandel in Nighttime Souls three?

  • Nowadays during 2nd phase of battle. Shares one wellness bar with Sister Friede.
  • Parryable: No
  • Ariandel is a fragile boss, therefore he is weak to all types of damage, most noticeable is weakness to Frostbite, Bleed and Burn down Impairment.
  • Attacks deals massive Strike Damage and/or Fire Damage.
  • Due to size, Ariandel makes an easy target for spells with area effects, such equally Poison Mist, Toxic Mist, and Pestilent Mist.
  • With enough hits, Ariandel can be staggered, allowing players to perform a riposte, dealing pregnant impairment. His recovery later the attack gives players a chance to state a few more hits.
  • With Gael or some other summoned player pulling away his focus, his behind is completely vulnerable to attack.

Blackflame Friede Notes & Tips

What should y'all know most fighting Blackflame Friede in Dark Souls 3?

  • Parryable: Yes
  • Attacks deal Slash Harm, Magic Impairment, Fire Damage, and Dark Damage. Inflicts Frostbite.
  • Tin hands be backstabbed.
  • With Gael or another summoned player pulling away her focus, she is vulnerable from backside, specially to backstabs.

Sis Friede Stats

Playthrough NG NG + NG ++ NG +three NG +4 NG +5 NG +half-dozen NG +seven
Stage 1 Health iv,863 iv,868 5,355 5,598 5,842 6,328 6,572 6,815
Phase 2 Health 7,150 vii,157 7,872 viii,230 8,588 9,304 9,662 10,020
Phase 3 Health 6,864 half dozen,871 7,558 7,901 eight,245 8,932 9,275 9,619
Full Health 18,877 18,896 20,785 21,729 22,675 24,564 25,509 26,454

Nighttime Souls 3 Sister Friede Boss Guide Strategies

DS3 Sis Friede Video Strategy

Below are video strategies from our Youtube Partners:

  • Eight means to backstab Friede, SL66, NG+2, P.Grand.Curved Sword

DS3 Sister Friede Attacks

Sister Friede has 2 assault phases.

First Phase (1st and 2nd battle phase)
Critical Scythe Attack Friede turns invisible and jumps across the loonshit (if you are close to her, invisibility is turned off). After a few seconds there is a sound and she performs a swift assault (which can be broken, if role player attacks her before she moves to perform visceral attack), in which she grabs the player with her scythe and throws them beneath her. Deals high damage, just with good timing tin can be avoided. If player is non adept at timing, he can either hit Friede with kukri/pointer, which are visible even if boss is invisible or poison her. Sorcerers tin also use homing spells.
Leap + Freezing Friede jumps in the air and tries to land on player. After landing a circle of ice appears, which explodes after a second dealing serious frost damage.
Freeze Jump Friede freeze loonshit directly in front of her, then jumps on player dealing both frost and psychical damage and causes ice path to explode. If she lands far from that path, it gives a good opportunity to perform backstab attack.
Freeze attack Sis Friede freezes the ground in front end of her at medium range, in a triangle-like shape. Walking on information technology causes frost damage. Afterward a few seconds it explodes and causes massive frost impairment. Tin can be avoided with ease.
Scythe Swings Friede swings three times, dealing both physical and magic damage. Can cause Frostbite consequence. Simply roll away from her.
Scythe Swing + Jump Friede attacks with her scythe and jumps back to avoid being hit.
Healing (2nd boxing phase) Friede, after a short preparation, restores some of the hp lost during the battle. Hitting her with whatsoever weapon to suspension the spell.

Second Phase (3rd boxing stage) - In this phase Friede uses Dark Pyromancy and is labeled as Darkflame Friede. She uses a few attacks from her showtime stage, but they are now more than powerful.

2nd Phase (3rd battle phase)
Blackflame flying smash + homing snake Often the first move she does in phase 3. Friede goes upwards with blackness fireworks, comes down with a neat AoE and a homing flame snake. Continue running left or right and after the first smash part, run backside her and backstab.
Two invisible ice waves + big blackflame ophidian The first water ice wave lets you know where she is and the second ice moving ridge lets yous know if she is going left or right. If the second ice moving ridge attack happens left from the place she did the commencement one, she jumps left once again and will be helplessly charging the blackflame snake somewhere left, providing an like shooting fish in a barrel backstab opportunity.
Fast dash to decapitating grab While in medium distance from you, Friede'southward blueish scythe flashes and she dashes towards you, grabbing you in a guillotine set on. Dodge the catch a little left and towards her to stop up behind her for the backstab.
Long combo to minor jumping smash Friede starts with a small jump and keeps swinging multiple times until she finishes with a modest and fast jumping smash. Dodge the last move towards her and go for the backstab if you can.
Scythe grab + Hit Blackflame Friede tries to bring thespian closer with her scyte, and then she swiftly assail dealing both Fire and Physical harm. Rolling from her is a good strategy to avoid damage.
Quick healing Very rarely, Blackflame Friede may restore some healthpoints.

Begetter Ariandel - Second Boxing stage Just

First Phase (2nd Battle Phase)
 Burn down Jiff Ariandel slowly lifts his huge bowl to his face and blows on it for a few seconds, which releases a huge flame. Inflict huge fire harm, but with good timing  thespian tin can avert this flame and perform counter-assail.
Basin Stomp Ariandel attacks the ground right before him with bowl up to three times. Deals high physical damage, but can exist avoided.
Fire Basin Stomp Ariandel attacks the ground right before him with his bowl 3 times - outset two attacks deal pure psychical damage, tertiary one causes a massive explosion, which inflicts fire damage. Attacks are telegraphed, so role player can avert them with ease.
Rush Ariandel rushes towards the player and attacks with his huge bowl. Attack deals pretty high physical damage, but can be avoided. Afterward that set on, Father Ariandel needs to stop for a few seconds.
Lava Rain Ariandel tilts his basin, which causes a huge pool of fire to appear effectually him (the pool doubles its size in a few seconds). Deals massive burn down damage.
Basin Swing Ariandel swing his basin, dealing high physical damage

How to fight and crush Sister Friede

Strategy one (Melee)

Before advancing to take her on, summon the NPC past the bonfire.

In the starting time phase of the fight, Sister Friede will shoot streaks of frost that bargain heavy frost harm, and tin quickly inflict Frostbite. She will ofttimes become invisible and teleport direct over your head, finishing with a lethal motion. Yous can counter this by watching for a puff of fog where she lands backside you or listening for her footsteps. You can walk upwardly and interrupt her invisibility spell. Her attacks can exist easily interrupted and she is also vulnerable to backstabbing. When this phase is complete, the next two are incredibly hard.

A cutscene volition betoken the start of the 2nd stage, at which point Ariandel joins the fight. The NPC you summoned prior to the fight will appear at this point and will assist yous. Permit your companion occupy Friede while you shift your attending to Ariandel. You can hit him from backside, but be wary of his powerful attacks. Eventually he will become staggered and open for a critical attack. During this phase both bosses share the same health bar, but attacking Father Ariandel makes the wellness bar deplete much more quickly.

In this final phase of the fight, Sister Friede volition become Blackflame Friede volition begin to deal dark damage in addition to her frost and melee abilities now augmented with increased speed.  Be wary of standing side by side to her equally she comes back to life. She volition begin to mix in a dark axle likewise as a charged dark explosion that both deal a tremendous amount of damage. She will occasionally likewise take to the air and attempt a devastating attack from to a higher place. To defeat her keep your melee altitude and dodge her magical attacks to the left and right, dodge far to the left to avoid her dark charged explosion. When she slows down take advantage of the window to become some attacks in and then retreat. Echo this process of evasion and attack until she is defeated.

In conjunction with everything else that applies to melee players, below is a playbook of tips on how to beat Sister Friede and Father Ariandel (provided the player'due south weapon is a faster swinger, like a Broadsword, or amend):

  1. In the first of three phases of the fight, Sister Friede volition more often open upward with a melee attack. In this phase, her attacks practise not exceed the number of 3 hits (not accounting for rapid succession. Sometimes, she will bargain 2 hits, and also she will exercise ii hits, and then another two in rapid succession, but an attack window is there) before she calms down, so use that to damage her. She can exist back-stabbed so if you are in that position (which is rare), then go for it!
  2. Sis Friede tends to teleport, when this happens, get upward against a wall, and wait for the sound cue, which kind of sounds like swinging blades. Next, contrivance gyre.
  3. Sister Friede's dodge curlicue timing is different than a typical melee user and many bosses, because she likes to whorl-take hold of by using a fast windup, and a very fast swing. Look for the actual swing to dodge, and you will be good.
  4. Friede is but open when she is recovering. When she poises herself to assail by going into stance (she will align the handle of her scythe parallel to her upper shoulders)
  5. One big tactical reward is to stay in swinging altitude of Friede when she is not trying to evade. This way, you tin can interrupt her attacks (she has petty poise) and stun-lock her for some hits. She is fairly forgiving on the player needing stamina, so don't fret if you get greedy and eat up more than than half of your stamina hitting her.
  6. 1 big tip is Estus timing, here. Because of this boss fight'due south overall HP of eighteen,877, the thespian should await, provided they have 14 of +10 force Estus or more (easy, if yous finished the chief story), and merely pop an Estus when they do 1349 damage, and then their Estus reserve is in pace. If non, the histrion sadly has to adjust their Estus to the enemy's wellness.
  7. For phase two, merely get in hits when things are calm, and people are non attacking. Ariandel takes more than damage per hit and shares the same wellness bar with Friede, but don't bait yourself into getting hit past rushing. The role player can use Ariandel equally a buffer, simply constantly trying to brand this happen tin can get the player hit, out of distraction. Ariandel's attacks do non stick to the player much, and overall both bosses are less ambitious, and so when Friede is in her calm periods, it is easy to go damage on Ariandel for an easier phase two, merely Friede will use some of her attacks in get-go phase, so be ready to go after Friede if you're really trying to conserve Estus.
  8. In phase three, every bit y'all probably know, Friede becomes Blackflame Friede. She volition open up with a roughly v-hit whirlwind, has homing attacks, an AOE, and does a combo where she frosts the flooring with a trail, that may slightly dwelling in on the role player. After about ii swings of this frost philharmonic, the thespian is open up. Other openings are very dangerous!
  9. The player should not rush this fight. Friede and Ariendel are kind of glass-cannon builds, so although openings are the accented scarcest (just to be spread-out and rubber), the player gets in nice damage for every opening, and the fight ends fairly quickly. With a concrete AR of 426 or better, the player gets a dainty pace.
  10. To speak in visible terms, this is a hybrid boss fight. Ariendel and Friede infringe, with respect to severity from Lorian'southward teleportation, Aldrich's ranged magic, Lord of Cinder's curved sword attacks, Dragon Slayer Armor'southward tiresome but heavy attacks, Ornstein & Smough's mobility, Manus' short opportunities for damage, and Nameless King's insane AOE attacks. At present, does this brand them as hard as those guys? Not so much. The low HP offsets that, but the player should admittedly be very survival-oriented, and hold their survival much college over doing DPS, because magnetism towards the bosses tends to create most, if not all the damage caused in this fight.

All the same, the demands scale upwards actually high when one goes into NG+7, so I will add together some new caveats for each phase

Phase I:

  1. A good rule of pollex hither is that when Sis Friede has done a combo and has gone calm or idle, she is open. One may know from previous playthroughs that she staggers easy, but please know that she comes out of her stagger very rapidly, no matter how big the weapon is. When this happens, information technology is VERY likely that she will counter you, and then STOP your attack combo and don't spam. Get ready to book it and go back to dodging when she comes out of that stagger!
  2. Friede deals Physical and Magic damage for her get-go two phases. Her third phase also includes Nighttime impairment, but her Dark attacks are easily nullified with horizontal rolls, then using a +2 Magic Stoneplate Band is a nice add-on considering one gets a benefit on every hitting.
  3. Her teleport can be dealt with in three ways. A. You can run into her while she is teleporting to continue her in one place and visible for some free damage. B. You lot can await for the snow under her feet to fluff up, showing she has teleported, then spin 180 degrees and scan effectually for a few seconds. The snow will splash where she lands and you can hit her. C. jog (non sprint) in a circle in example you lot fail to discover her. Once the sound cue comes up, curlicue in a circle and you get a safer contrivance whorl.
  4. Having an equip load of under 29% helps a bit. Non a game changer, simply information technology improves your dodge roll animation.
  5. She nearly always finishes a combo with a fast, emphasized scythe swing with a singled-out metallic blade audio cue, where the scythe sounds like it is cut air.

Phase Ii:

  1. The fight will outset with Friede existence resurrected. Lock on to Friede, and move left, and back, towards that corner of the room, and then nearly 7 o'clock, where the snake doll in the nook behind Father Ariandel would be 12 o'clock, for reference.
  2. Motility counter-clockwise. This allows you to exist on the side of Friede'south water ice trail traps so you tin punish them. Moving clockwise is acceptable if yous're trying to hit Ariandel.
  3. Hitting Ariandel in passing is a way to get free damage.
  4. Don't attempt to fight these bosses when they are close together. You may get caught during rolling.
  5. Moving in and out of Friede'south range to bait her melee philharmonic may reward large, safe damage while Ariandel is not a threat during her cooldown window.
  6. Do NOT let them go you in whatsoever of the 2 nooks in the map. Father Ariandel will easily blow flames, making it hard to escape. Sometimes, fifty-fifty Friede will cake your escape, causing serious issues. Getting locked up confronting a wall also nets a like upshot.
  7. When Friede goes invisible to heal Ariandel, she about always is nearby him. Scan in the radius around him, and you should discover her. Backstabbing her keeps you safe from counters, here, because once more, comboing Friede tin can de-stun her and let her counter yous.
  8. Begetter Ariandel likes to hit you when his bowl is out of view, he likes to catch y'all off baby-sit, and he likes to curlicue-grab. Then don't think you're safe around him.

Stage III:

  1. This is the Blackflame Friede phase. Exist prepared equally this is the well-nigh hard phase.
  2. Her beginning attack of this phase is almost always a jumping AOE slam, that deals dark harm. Exist out of range and roll sideways for a safe counter.
  3. Her set on where she spins and tries to cut your throat may be an instant death. Rolling around three times is a expert way to survive it.
  4. There is no free damage during this phase like the final two phases. In other words, you have to wait for those catastrophe animations and windup animations to go your damage in.
  5. If she's invisible, she will exercise two or three water ice trails. The player can so go up against the wall and run into which trail she's making. Rolling with a preference for fast reactions may be a solid counter, hither.
  6. Her black flame AOE attacksever have a black flame trail. Rolling sideways is very good, here.
  7. For many players, one hitting is one Estus worth of wellness lost in this fight. Virtually every striking is one of her magically charged attacks (these attacks bear witness a blue flash or flash of black flame, and then larn the counters for these attacks well).
  8. Blackflame Friede is slightly weak to rolling, including double-rolling and triple-rolling, because her Scythe's hitbox is small, and moves fast. Take advantage of this.

That is all! The actor should at present know how to avoid impairment from Friede and Ariandel, while dealing information technology out, for that easy just withal skillful win.

Strategy ii (Melee + Lightning Blade, Solo)

For Stage 1: Try to be ambitious when she teleports so yous can cancel her assault as it's very powerful and can virtually one shot the player.

For Phase 2: Get out Friede alone and go after Ariandel. Attack him from the back or the sides while existence wary of his attacks and AOE blast. Gyre through Friede'southward ice attacks. Ariandel may or may not be ripostable but he should go down adequately speedily.

For Stage 3: Play more passive while y'all sympathize Friede'due south attacks. Most have a wide or long AOE and practice massive damage. There is a slight filibuster between the scythe swings, giving you a chance to attack and break her poise.

Strategy three (Melee - Bleed build, Solo)

Before fight: Find, equip and upgrade Warden Twinblades (or whatever weapon, that by default tin can cause Blood Loss and tin be buffed) and purchase at least twenty Carthus Rouge (in case you fail to beat out the boss on outset run - average run with terminal phase requires up to four-v Carthus Rouges). While choosing the residuum of your set up (shield is not necessary) try to increase burn down and frost resistance as much every bit possible, but do not forget about agility and concrete defense. Just before the fight use Carthus Rouge and reapply during pause in fight or at beginning of phase.

1st stage: You will face only Sister Friede, an easily staggered boss on whom critical attacks can be deadly. During her invisibility run across the room and after the audio bound in opposite direction of her set on (hard, just possible to avoid). Assault after her attacks - every three to four hits y'all volition trigger the bleed impairment, on NG+3 this was around 1000 impairment.

2nd phase: Instead of fighting Friede focus on Ariandel considering he seems to be more than vulnerable to bleed than Friede, but go along in mind that the combination of Friede'southward frost set on and Ariandel'due south bowl stomp is usually deadly. The most suitable moment for attacking is subsequently Ariandel's rush.  Dodge and so simply run to him and strike multiple times (On NG+three his rush tin easily deal 4500 damage). When Friede uses her healing spell y'all don't accept to interrupt her, as simply attacking Ariandel will negate the spell result (as well as lowering the total amount of HP). But keep in mind to avoid Ariandel'southward attacks, considering no matter what armor you use they will probably deliver a lot of damage, if not a fatal accident.

3rd phase: DON'T RUSH TOWARDS HER during her transformation (her HP will replenish and you will take some burn down impairment). Use that moment to heal or utilise Carthus Rouge. In this stage she is WAY more dangerous than in the commencement or second stage. The all-time opportunity to attack her is after the massive dark flame AoE attack that uses some kind of upgraded Nighttime Serpent. A few successful hits will bargain massive bleed impairment.

Strategy 4 (Sorcery, Solo)

Equipment: Court Magician's Staff +10, Magic Clutch Ring, Bellowing and Young Dragoncrest Ring, Sage Ring (+1/+2). Scholar's Candlestick in offhand for sorcery heave. A fast weapon similar a straightsword is likewise helpful for flushing her out when she turns invisible.

Armor: Crown of Dusk, rest of Northern Armor Fix

Estus: 11 orangish/iv blue

With this loadout and 99 INT, I was doing around 600 per hit with GHSA. This spell is your bread and butter for this fight since there is so much HP to burn through, and it too staggers her reliably.

Beginning phase: Just effort to go on your distance constantly every bit she attacks, avoiding corners and the ends of the room. I like to save up stamina to full or almost total before firing off a volley of spells, as opposed to hammering R1 when you accept minimal stamina. When she turns invisible, jog upwardly and downward the length of the room, reversing grade occasionally to confound her aim. Or, if you happened to encounter the direction she went, (sometimes you can take hold of a glimpse of her as she flies past) run after her and hit her with your weapon to stagger her out of the assassination assault.

2d phase: Other than her exploding ice patches, y'all can ignore Friede near entirely equally long every bit you stay abroad from her. Focus burn on Ariandel from a distance, which will probably crusade him to employ his basin slam to elevate himself toward you. The thing virtually this attack is he tin can't easily turn once he commits to a direction. Right afterwards he slams his basin into the ground near you, ringlet/run behind him, and you should get a ton of free hits equally he careens past. This phase should be a gimme equally you lot can burn down Ariandel quickly with sorcery.

Third phase: During her resurrection animation, Friede will prop her scythe on the ground to pull herself to her feet. Don't stand up as well close, merely right at this moment, y'all should exist able to lock on to her and get ii or 3 free shots before she starts attacking. This phase comes down to staying abroad from Friede while effectively dodging her ranged attacks. Her black flame tornado followed by shooting a flame snake got me a few times, but yous can avoid it but past locking onto her and strafing sideways. When she goes invisible, avoid her exploding ice patches and wait for her to reappear, watching out for her black flame snake. You tin can sometimes interrupt her combos with sorcery, merely I plant it to be more reliable to hit her at the end of her combos, as she sometimes punishes your casting past firing a blackness flame snake that will hit you during your spell animation. Just back/roll away from her constantly while waiting for an opening.

Strategy v (Backstabbing Pyromancer, Solo)

Equipment: Rings boosting fire damage and Band of Favor,  5 Estus and 7 Ashen Estus,Armor & Weapons: Contumely Fix, Anarchy Postal service Breaker +10 (right hand), Pyromancy Flame +ten (left paw), Spell: Anarchy Bed Vestige

Pyromancer using this spell with 32 Intelligence and 32 Faith will deal high damage with Chaos Bed Vestige - around 700 in case of Friede and even 1,000 or more to Ariandel.  Mail service Breaker is a must to break dangerous Friede attacks or backstab her (backstab may deal upward to 700 damage).

1st phase: Try to limit attacks to moments, where Friede is preparing to strike - otherwise, you risk, that Friede will evade spell or receive pocket-size damage. If you play advisedly, Friede will be downed pretty fast.

2nd phase: Don't focus on Friede (but watch for her attacks with AoE, or when she starts to heal), but assault Ariandel and - when he has a cooldown or stationary attacks like Burn down Breath (of grade, if y'all are not risked of getting striking) spam him with CBV, as he is very weak to fire. In case Friede starts to heal striking her with CBV to break down the spell or backstab her.

3rd phase: Watch out for attacks, and attack during cooldowns or to interruption some of her deportment. Mail service Breaker is useful to backstab or stun her.

Sis Friede & Father Ariandel Dialogue

Player budgeted Begetter Ariandel, before start fight

(Ariandel): I see flame. Flame, flickering, once once again. Not enough blood yet shed. My flail.... Bring me my flail. Ahh, Friede. What stops thine ears? Please, my flail, right away...

Cutscene dialogue, before fight (needs to exist triggered past budgeted Ariandel and choosing selection "Talk")

(Ariandel): Ahh, oh. Bring Friede to me, delight. Canst one thousand non see? The flame, flickering one time again. Soon it will surge. I can see it, feel information technology...

(Friede appears, this fourth dimension as boss)

(Friede): Fret no father, nosotros have no demand of thy flail. Tis simply the flame, quivering at misguided Ash. Delight avoid thine eyes. I will snuff out these ashes for adept.

Dialogue, after second phase

(Ariandel): When the Ashes are two, a flame alighteth. Thou'rt Ash,  and burn befits thee, of course...

Player is not a Lord of Londor

Dialogue, first stage, player dies

(Friede): Return from whence thou cam'st
For that is thy place of belonging.

Dialogue, second/third phase, role player dies

(Friede): Get out us exist, Cadaverous One.
Sweep all thought of us from thy heed. As thy kind always have.

Player is a Lord of Londor

Dialogue, get-go phase, player dies

(Friede): Render from whence thou cam'st
Yuria surely awaits thee.

Dialogue, second/third phase, role player dies

(Friede): Go out us be, Ashen Ane.
Thou art the Lord of Londor and have thine ain subjects to guide.

Histrion completed Lord of Hollow ending, but not started next NG Wheel

Dialogue, player dies

(Friede): Return Lord of Londor. You have your own subjects to attain to.

Sister Friede Lore Theories

The eldest of 3 sisters: Friede, Yuria and Liliane are founders of the Sable Church of Londor.

Sister Friede Trivia

  1. If histrion approaches the statue which covers the boss room before opening information technology up, he can hear sound coming from the room. It is Begetter Ariandel smacking himself with a Rose of Ariandel. Strangely, about Ariandel in that location is no flail he may striking himself with, and when player enters boss fight arena for the first time, he asks to bring him one.
  2. However, in Ashes of Ariandel trailer, histrion can spot a flail he may utilise.
  3. Male parent Ariandel volition by and large go for the player, which attacked Friede last.
  4. Begetter Ariandel has green skin, similar to Hollow players in Dark Souls Ii.
  5. Gael'due south summon for this battle does not count equally a regular summon. Therefore, thespian can notwithstanding summon up to iii role player phantoms.
  6. Weapon used by Father Ariandel bear some similarities to the Lordvessel from Dark Souls I.

    Some people say that Friede is on a speed calibration to Bloodborne, while the role player is at a Ds3 speed scale, mainly due to her extreme comboability and her extremely low set on lag during the third phase.

Sister Friede Gallery

Father Ariandel Concept ArtSister Friede Concept Art

overtonfelonfuld.blogspot.com

Source: https://darksouls3.wiki.fextralife.com/Sister+Friede

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